Sunday, March 23, 2014

Garrisons will not require gold

I've just saw this article on WOW Insider about Garrisons and I think that it's important to share it here.

"While we haven't exactly had an influx of news regarding WoW's next expansion, one good piece of information was recently mentioned on Twitter. Garrisons, a major feature in Warlords, will not require gold to build. Instead, they'll have their own resource system -- although what that resource happens to be, or how it works, has yet to be revealed.

Garrisons are WoW's answer to a plea for player housing that has been asked for as far back as vanilla WoW. However, rather than a traditional view of player housing, garrisons have already been shown to be a far more interactive experience, one that your character can use to their advantage by gathering followers, sending them on missions, and even use as a method of boosting professions. While we've seen screenshots of garrisons, and seen a post on the art and design elements behind the feature, we haven't really heard a lot about the actual mechanics other than little tidbits released via Twitter or mentioned in interviews." Read the full post.

For the tweet screenshot.


Wednesday, March 12, 2014

Dragonfly mount in Warlords of Draenor ?

I was searching for interesting information about Warlords of Draenor, when I found this interesting pictures that you will be able to see below. The picture was named "Dragonfly mount in Draenor ? "

If we consider this information as true, that means Dragonflies will be one of the new mount types in Warlords of Draenor.

Check out the picture below and let me know what you think in the comments below :)

Dragonfly mount in Warlords of Draenor

Sunday, March 9, 2014

Racial changes in Warlords of Draenor

Because of the removing of Hit/Exp in Warlords of Draenor , there will be some changes in the racial abilities. Some of the changes are very interesting like the new Night Elf spell - Touch of Elune. Other classes like orcs are nerfed a lot , but I think that overall things are very balanced. See for yourself :)

Alliance:

  • Draenei:  Heroic Presence is now +X to your primary stat.  Gift of the Naaru heals for the same amount but over 5sec. 
  • Dwarf: Lost  Crack Shot and  Mace Specialization. Gained Might of the Mountain, a passive which adds 2% Crit Damage. Also... A change to Stoneform: Also removes Magic/Curse. HOWEVER, it still cannot be used while CC'd. (It is still NOT a CC-break) .
  • Gnome:  Escape Artist dropped to a 1min CD (from 1.5min), and  Shortblade Specialization became Nimble Fingers, 1% Haste. Also- A tweak to  Expansive Mind. Was +5% max Mana. Now +5% Max Mana, Energy, Rage, or Runic Power.
  • Humans lose the Mace/Sword racials.  The Human Spirit becomes +X to two secondary stats of your choice. Source  Every Man for Himself, we're still evaluating. Itemization changes may mean no nerf needed. 
  • Night Elves:  Quickness also increases movement speed by 2% passively. They also got a new passive which is quite unique... (Remember, no more haste breakpoints!) Touch of Elune, a new passive which grants 1% Haste at night, 1% Crit during the day.  Shadowmeld is unchanged.
  • Worgen: Darkflight is staying unchanged.
Horde:
  • Blood Elf: They gain Arcane Acuity, a 1% crit passive.  Arcane Torrent now restores 20 Runic Power, or 1HoPo, or 3% Mana.
  • Goblins: Not much. They were about at baseline.  Time is Money becomes real 1% Haste, not just attack speed / cast speed.
  • Orcs: were one of the outliers we brought down. Lost the  Axe Specialization, and  Hardiness is 10% Stun reduction (down from 15%). Blood Fury is unchanged.
  • Tauren:  Endurance becomes +X Stamina. Brawn is a new passive which increases Crit Damage/Healing by 2%. 
  • Troll: Berserking Reduced to 15% Haste (down from 20%). 
  • Undead are seeing relatively few changes. Tweaks to the scaling rate of  Touch of the Grave, and WotF to 3min CD (up from 2).