Saturday, November 8, 2014

Auchindoun Boss Preview

I'm going to make few post about the WOD Dungeon bosses, because we all know that we are going to farm the WOD dungeons in the first weeks of the new expansion, so it will be quite useful to know what to expect.

Pictures from wowhead.com


"Auchindoun is a leveling dungeon appropriate for players of levels 95-97. The dungeon is available on Heroic and Challenge Mode difficulties at level 100. This guide will outline strategies and important role-based responsibilities for each of the dungeon's four bosses, as well as offer tips on particularly dangerous trash." 





Vigilant Kaathar 

"The greatest warriors of the draenei may be called upon for one final service as they stand on the precipice of the afterlife: inhabiting one of the armored constructs that serve as the eternal protectors of Auchindoun and the draenei civilization on Draenor. This particular Vigilant is tasked with guarding the last remaining crystal that powers the shield around Auchindoun."

Vigilant Kaathar Abilities:
Holy Shield – Throws a shield of Holy energy, inflicting Holy damage upon impact and additionally blocking sight and movement for 30 sec.
Consecrated Light – Channels consecrated power, inflicting increasing Holy damage to all enemies every second for 9 sec.
Sanctified Strike – Creates a fissure of Holy energy, inflicting Holy damage to enemies who remain in the Sanctified Ground.
Hallowed Ground – Creates a patch of Hallowed Ground, inflicting 18050 to 19950 Holy damage to enemies within 8 yards when triggered.
HeroicFate – Focuses pious energy, erupting all of the Hallowed Ground immediately.

Soulbinder Nyami

"Nyami is a draenei priestess, entrusted as a soultender with access to the holiest grounds within Auchindoun. However, her true loyalties lie with the Shadow Council, and she plots to bring down the barrier that protects the mausoleum from invaders." 

Soulbinder Nyami Abilities:
Soulbinder Nyami 
Mind Spike – Blasts the target for 17550 to 18450 Shadowfrost damage.
Shadow Word: Pain – A word of darkness that causes 9950 to 10050 Shadow damage instantly, and an additional 3500 Shadow damage every 1.5 sec. over 9 sec.
Soul Vessel – Twists the souls of fallen Draenei, forming multiple tori of Shadow damage at a specific location. The epicenter of this ability is safe from damage.
Torn Spirits – Rips the spirits out of fallen Auchenai partisans, forcing them to fight.
Spiteful Arbiter 
Arbiter's Hammer – Stuns a target, inflicting frequent Holy damage to additional allies within 5 yards for 2 sec.
Radiant Fury – Charges a target, creating multiple prisms of Holy energy which radiate away from the caster. These prisms inflict 11700 to 12300 Holy damage upon contact.
Twisted Magus 
Arcane Bolt – Blasts a target with a burst of Arcane energy, inflicting 16185 to 17015 Arcane damage.
Arcane Bomb – Focuses nearby Arcane energies into several orbs of immense power. Upon contact or after 10 sec, these orbs explode, inflicting 8775 to 9225 Arcane damage to enemies within 5 yards.
Malefic Defender – Donning mace and shield, Malefic Defenders compulsively defend Soulbinder Nyami.

Crusader Strike – Inflicts 7125 to 7875 damage to an enemy and increases damage taken by 1% for 15 sec. This effect stacks.

Azzakel

"On Argus — the former homeworld of the draenei, now the stronghold of the Burning Legion — Azzakel waits, poised for a servant of the Legion to open a portal to one of the countless worlds they seek to invade. As Soulbinder Nyami lowers the defenses of Auchindoun, Azzakel senses that his moment is nigh." 

Azzakel Abilities:
Fel Lash – Azzakel lashes out with a blow backed by Fel energy, inflicting Physical damage, knocking the targeted player back, and increasing the player's Physical damage taken by 20% for 6 sec.
Curtain of Flame – Azzakel engulfs a player in Fel flame, inflicting 10000 Fire damage to the affected player every 4.5 sec for 9 sec.
When Curtain of Flame deals damage, it will also spread to any other players within 5 yards of the affected player.
Claws of Argus – Azzakel becomes immune to damage and opens the Claws of Argus, his portal to the demon homeworld. Demons spew forth from the portal for the duration of the channel.
Blazing Trickster 
Conflagration – Blazing Tricksters are wreathed in intense flames, burning any targets who come too close to them.
Burned targets are disoriented and suffer 6000 Fire damage every sec. for 2.50 sec.
Cackling Pyromaniac 
DeadlyInterruptibleFelblast – The caster conjures a blast of Fel fire, inflicting 35625 to 39375 Fire damage to the target.
Felguard 
Fel Stomp – Stomps the ground with fel-infused might, inflicting 47500 to 52500 Physical damage to all targets within a cone in front of the caster, and knocking them back.
Malevolent Crash – Azzakel slams into the ground, creating a pool of Fel energy.
Fel Pool – Players in a Fel Pool suffer 8000 Fire damage every 1 sec.
In Heroic and Challenge Mode difficulties, Fel Sparks shoot out from the Fel Pool when it is created.

Fel Spark – Tendrils of Fel fire reach out from a Fel Pool, leaving burning patches of flame on the ground.

Teron'gor
"Cho'gall, Teron'gor, and Gul'dan were captured by the Iron Horde and used to power the Dark Portal in Tanaan Jungle. Adventurers freed them in order to destroy the portal and stop the Iron Horde's invasion of Azeroth.

Later, Gul'dan sends Teron'gor to Auchindoun to infiltrate the Auchenai and "bleed them dry." Throughout Talador, Teron'gor attempts to gather the pieces of the Heart of Auchindoun and make his way inside the sacred mausoleum. His attacks on Telmor and the Tomb of Lights are fought off by the Auchenai and Sunsworn. Teron and Gul'dan are confronted by Exarch Maladaar and Lady Liadrin in the scoured Remains of Xandros, though instead summon the pit lord Mongrethod to deal with the intruders.


With the help of a traitor in the auchenai's ranks, Gul'dan and Teron are able to enter Auchindoun's inner grounds while Maladaar and Liadrin are kept at bay by Mongrethod. Killing a swath of its defenders, Teron enters Auchindoun to acquire his much-coveted bounty of departed souls upon which to feast." 

Teron'gor Abilities:
Stage One: Teron'gor 
Shadowbolt – Fires a bolt of shadow energy at the targeted player, inflicting 17100 to 18900 Shadow damage.
Corruption – Corrupts the target's blood with malevolent energy, inflicting 8000 Shadow damage every 3 sec. for 18 sec.
Drain Life – Drains the life from a player, inflicting 15000 Shadow damage to them every 3 sec. for 6 sec. Each time it deals damage it also restores 2% of the caster's health.
Rain of Fire – Fiery meteors rain down at the targeted location, inflicting 22500 Fire damage to all enemies within the area every 2 sec. for 8 sec.
Summon Abyssal – The caster calls down a Felborne Abyssal that relentlessly pursues a chosen target.
Felborne Abyssal – These infernal creatures fixate on a single target and pursue them relentlessly.
Stage Two: Devoured Souls
At 75% health, Teron'gor twists and devours one of the ancient souls of Auchindoun, gaining malevolent powers directly opposed to the good deeds the Draenei heroes stood for in life.
In Challenge Mode, Teron'gor will siphon all three spirits and gain a combination of their powers.
Mender Elum
Teron'gor corrupts the healing powers of Mender Elum, gaining powers of Affliction.
Teron'gor 
Shadowbolt – Fires a bolt of shadow energy at the targeted player, inflicting 17100 to 18900 Shadow damage.
Curse of Exhaustion – Curses the target, reducing their movement speed by 70%.
Seed of Corruption – Plants a demonic seed in the target, inflicting 7500 Shadow damage every 3 sec. for 18 sec.
If the target dies, or after 18 sec, the seed will explode, inflicting 28500 to 31500 Shadow damage to all targets within 10 yards of them, and applying Seed of Malevolence to them.
Bloom of Malevolence – Demonic energy erupts from the afflicted player when Seed of Malevolence expires, creating a Bloom of Malevolence. Any player who enter the Bloom of Malevolence are afflicted with Seed of Malevolence.
Agony – Applies a curse of writhing agony to the target, inflicting 1500 Shadow damage every 2 sec.
The damage dealt by Agony will increase each time it deals damage.
Drain Life – Drains the life from a player, inflicting 15000 Shadow damage to them every 3 sec. for 6 sec. Each time it deals damage it also restores 2% of the caster's health.
Unstable Affliction – Applies wasting magic to the target, inflicting 9000 Shadow damage to the target every 2 sec for 14 sec.
If Unstable Affliction is dispelled, it will detonate, inflicting 27750 to 32250 Shadow damage to the dispeller and silencing them for 4 sec.
Arcanist Joraa
Teron'gor corrupts Arcanist Joraa's passion for order and creation, gaining powers of Destruction.
Teron'gor 
Chaos Bolt – Fires a bolt of whirling energies at the target, inflicting 60000 Chaos damage.
Immolate – Ignites the target's flesh, inflicting 12000 Fire damage every 3 sec. for 18 sec.
Conflagrate – Burns the target, inflicting 13300 to 14700 Fire damage and reducing the target's movement speed by 50% for 8 sec.
Rain of Fire – Fiery meteors rain down at the targeted location, inflicting 22500 Fire damage to all enemies within the area every 2 sec. for 2 min.
Incinerate – Sends a wave of fire to the current target, inflicting 22800 to 25200 Fire damage.
Vindicator Iruun
Teron'gor corrupts Vindicator Iruun's burning hatred of demons, gaining powers of Demonology.
Teron'gor 
Curse of Exhaustion – Curses the target, reducing their movement speed by 70%.
Demonic Leap – Leaps towards the target, inflicting 33250 to 36750 Physical damage to any targets within 10 yards of the impact position, and knocking them back.
Doom – Inflicts 20000 Shadow damage every 15 sec.
Corruption – Corrupts the target's blood with malevolent energy, inflicting 8000 Shadow damage every 3 sec. for 18 sec.
Chaos Wave – Creates a wave of Chaos energy that travels forward from Teron'gor, inflicting 30000 Chaos damage to any players it touches.

Touch of Chaos – Unleashes energy at the enemy, causing 16150 to 17850 Chaos damage.





No comments:

Post a Comment