Saturday, November 8, 2014

The Everbloom Boss Preview

I'm going to make few post about the WOD Dungeon bosses, because we all know that we are going to farm the WOD dungeons in the first weeks of the new expansion, so it will be quite useful to know what to expect.

Pictures from

"After the disruption of the Dark Portal, the Kirin Tor realized that to fight the Iron Horde on their own soil, they would need a supply line for reinforcements. Thus, they created outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry was known to the botani as The Everbloom, a sacred place within Gorgrond woodlands. The outpost was quickly overgrown, but it still contains a link to the outskirts of Stormwind..." 

Ancient Protectors

"The Ancient Protectors  is a council encounter consisting of three bosses with a shared health pool: Earthshaper Telu, Dulhu and Life Warden Gola."                                            

Ancient Protectors Abilities:
Life Warden Gola 
Water Bolt – Life Warden Gola blasts a random player with water, inflicting 11875 to 13125 Nature damage.
Revitalizing Water – Life Warden Gola heals an ally for 15% of their maximum health.
MagicRapid Tides – Life Warden Gola empowers an ally, removing cooldowns from all of their abilities.
Earthshaper Telu 
Nature's Wrath – Earthshaper Telu blasts a random player, inflicting 11400 to 12600 Nature damage.
Bramble Patch – Earthshaper Telu conjures a patch of brambles under a random player for 45 sec. The brambles inflict 15000 Nature damage every 1 sec. and slows movement speed by 55%.
MagicBriarskin – Earthshaper Telu protects an ally with briars for 8 sec. This effect reduces all damage taken by 75% and inflicts 16625 to 18375 Nature damage to attackers.
Noxious Eruption – Dulhu erupts, inflicting 23125 to 26875 Nature damage to all players within 10 yards, knocking them back.
Venomous Charge – Dulhu charges to a random player, wounding them. This effect inflicts 4800 Physical damage every second for 15 sec.
Grasping Vine – Dulhu wraps a random player in vines, pulling them towards him and Slashing at them.

Slash – Dulhu lashes out at his Grasping Vine target, inflicting 71250 to 78750 Physical damage to all players in front of him within 0 yards.

Archmage Sol

"Archmage Sol was among the last holdouts of the Kirin Tor expedition at Violet Bluff, but ultimately succumbed to spores that took root in her brain. Perhaps a portion of her humanity remains buried deep within, but she now lives as a prisoner in her own body. " 

Archmage Sol Abilities:
Fire Magic 
Fireball – The caster hurls a ball of fire at the target, inflicting Fire damage.
Firebloom – The caster fires off flames that will detonate all nearby Firebloom seeds in rapid succession. When the Firebloom detonates, it creates a rapidly expanding ring of Fire that inflicts Fire damage to all enemies caught in its path who fail to jump over it.

Frost Magic 
Frostbolt – The caster hurls a bolt of frost at the target, inflicting Frost damage.
Frozen Rain – Creates a cloud of Frozen Rain that pelts victims below it, inflicting Frost damage.

Arcane Magic 

Parasitic Growth – The spores inside Archmage Sol's brain are trying to take further control. If successful, Archmage Sol's casting speed and damage dealt will be increased by 50%
In Heroic difficulty, when Archmage Sol switches magic schools, the lingering effects from her prior school will remain.
Spore Image – Spore Images form every time Archmage Sol's cast of Parasitic Growth is interrupted and will continue to use the basic magic spell Archmage Sol had been casting. These images target enemies at random.
Fireball – The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec.
Frostbolt – The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 20% for 10 sec.
This effect stacks up to 3 times.

Parasitic Injection – Every time the caster changes their magical school focus, they are injected by the parasites that have taken root in their brain. Each stack of Parasitic Injection increases the damage the caster deals by 25%.


"This venomous spider matriarch guards her brood in a cave deep in the hills of Gorgrond, trapping and devouring any prey foolish enough to wander near." 

Xeri'tac Abilities:
Toxic Spiderling 
Toxic Blood – The caster's blood burns brightest in the heat of combat. The caster's damage is increased by 10% every 10 sec.
If the caster ever reaches 10 stacks of Toxic Blood they will explode, leaving behind an area of Toxic Gas.
Toxic Gas – Whenever a Toxic Spiderling perishes it leaves behind a cloud of Toxic Gas. Players who enter the area suffer Nature damage. Venom-Crazed Pale Ones will rush to these clouds to inhale them.
Venom-Crazed Pale One 
Swipe – The caster swipes the air in front of them with both hands, inflicting Physical damage to all players in front of the caster.
Inhale – The orc inhales the toxic fumes left over by the fallen spiderling. If successful, the orc gains Toxic Blood.
Gorged Bursters – Gorged Bursters will fixate on a random player.
Burst – The caster explodes, dealing 92500 to 107500 Nature damage to all nearby enemies.
Venom Sprayers 

Venom Spray – The caster hurls a bolt of their toxic blood at the target, inflicting Nature damage.


"Ancient and inscrutable, the genesaur Yalnu was drawn to the Kirin Tor outpost in Gorgrond by strange energies radiating from the bluff. For ages the genesaur have battled their eternal foes - the magnaron, the gronn, children of stone - to a stalemate across the world of Draenor. But in these emanations, Yalnu sensed a new world, where his kind could flourish and spread unchecked." 

Yalnu Abilities:
Colossal Blow – Yalnu rears back and slams the ground, inflicting 76000 to 84000 Physical damage to all enemies in front of him, stunning them for 5 sec. In addition, this effect inflicts 40000 Physical damage to all enemies.
Font of Life – Yalnu radiates life, periodically creating Swift Sproutlings, Vicious Mandragoras, and Gnarled Ancients nearby.
Swift Sproutling
Tendon Rip – Swift Sproutlings stab at an enemy, slowing their movement speed by 5% for 6 sec. In addition, this effect inflicts 2500 Physical damage every second and can stack.
Vicious Mandragora
Noxious Breath – Vicious Mandragoras exhale a cone of noxious gas, inflicting 12000 Nature damage every 1 sec to all enemies in front of it.
Gnarled Ancient
Lumbering Swipe – Gnarled Ancients crush all players in front of them, inflicting 35910 to 39690 Physical damage.
Genesis – Yalnu creates a field of sproutlings and begins to channel Genesis for 15 sec. When the channel is complete, all sproutlings that were not Trampled grow into Feral Lashers.
Trample – Walking over an unsprouted Feral Lasher tramples it to death.
Feral Lasher
Lasher Venom – Feral Lashers spit venom at a random player, inflicting 11875 to 13125 Nature damage.

Entanglement – Yalnu hurls his arborblade at a random Kirin Tor Battle-Mage, creating life that entraps them. This effect stuns the Kirin Tor Battle-Mage and inflicts Nature damage every second until the Entanglement is destroyed.

"Deep within the lush forests of Gorgrond, Witherbark has seen countless cycles of life and death, decay and rebirth. The upstart "Iron Horde" and the strange beings that seem to have arrived in their wake are just a new skin on an old snake. They will be gone soon. And Witherbark will endure." 

Wirherbark Abilities:
Brittle Bark – Witherbark's bark dries and becomes brittle, stunning him and increasing his damage taken by 100%.
This effect is removed when Witherbark reaches 100 Aqueous Energy.
Parched Gasp – Unleashes a torrent of unbridled natural energy, inflicting 95000 to 105000 Nature damage to all enemies in a cone in front of the caster.

Unchecked Growth – Creates a viney growth that moves towards a player. Upon reaching that player, the growth erupts and emits poisonous vapors inflicting 12187 to 12813 Nature damage every 1 sec to anyone in the area.

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