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"Skyreach is a new 5-man dungeon in Spires of Arak introduced with Warlords.
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Ranjit
Ranjit Abilities:
Four Winds – The caster creates a massive vortex of wind that moves four trails in either direction. Enemies caught in the vortex suffer Nature damage.
Spinning Blade – The caster summons a spinning blade that will inflict Physical damage to all enemies caught in its path.
Fan of Blades – The caster hurls razor sharp blades in all directions, inflicting Physical damage and causing all affected targets to bleed over 6 sec.
Windwall – Ranjit hurls a Wind Chakram at the location of a random enemy that creates a spinning Windwall on impact. The Windwall inflicts Nature damage to all enemies caught in its confines.
Piercing Rush – The caster winds up a big attack, inflicting a large amount of Physical damage to their target.
Lens Flare – High Sage Viryx now helps Ranjit by calling down a beam of intensely focused sunlight to follow a randomly chosen target. The beam will slowly trail the victim for a short while, causing the ground in its wake to burn all enemies for 15000 Fire damage every second.
Araknath
Araknath Abilities:
Smash – The caster smashes the ground, inflicting great Physical damage to all enemies in the area.
Burst – Araknath releases a burst of energy that inflicts Fire damage to all enemies within 100 yards. Every time this ability is used, the damage of the next use is increased by 4%.
Energize – A Sun Construct Prototype reflects incoming light rays at the Arrakoa Sun Construct to heal it for 75% of its maximum health every second. Players can step into the beam to prevent this, but will suffer 10000 Fire damage every second instead.
Rukhran
Rukhran Abilities:
Pierce Armor – The caster's next attack pierces the target's armor for great Physical damage. Victims of this attack are affected with Pierced Armor.
Pierces the victim's armor, causing them to receive 10% more damage from Pierce Armor for each application of Pierced Armor.
Solar Flare – Inflicts 27750 to 32250 Fire damage to all enemies within 5 yards of the impact.
Any Piles of Ash within 5 yards of the explosion are reanimated as a Solar Flare.
Sunstrike – The caster explodes, inflicting 83250 to 96750 Fire damage to all enemies within 10 yards, and 46250 to 53750 Fire damage to all enemies outside 10 yards. The explosion forces the caster to go dormant.
Any Piles of Ash within 5 yards of the caster will activate.
Sunburst – The caster explodes, inflicting 13875 to 16125 Fire damage to all enemies within 10 yards. The explosion forces the caster to go dormant.
Any Piles of Ash within 5 yards of the caster will activate.
Quills – Inflicts 30000 Physical damage to all enemies in the area and increases damage taken from Screech and Quills by 10%.
Screech – Inflicts 10000 Physical damage to all enemies in the area and increases damage taken from Screech and Quills by 10%
High Sage Viryx
High Sage Viryx Abilities:
Cast Down – High Sage Viryx summons a Solar Zealot to grab a player and throw them over the balcony.
Lens Flare – The caster calls down a beam of intensely focused sunlight to follow a randomly chosen target. The beam will slowly trail the victim for a short while, causing the ground in its wake to burn all enemies for 15000 Fire damage every second.
Solar Burst – Inflicts 46250 to 53750 Fire damage to an enemy.
Shielding – The Arakkoa Shield Construct extends a shield over High Sage Viryx, preventing 99% damage from all sources.
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